![]() Content Exhibition - Content Store & Marketplace.Reallusion Monthly Freebie (Redirect Forum).Bring Your Architecture to Life (2010.11).Physics Toolbox Invention Contest (2012.03).Create a Poster for any Blockbuster Movie (2014.03).Let's Battle - Battle Animation Contest (2014.06).Game Character Animation Contest (2015.04).Showcase Your Armor Knight Competition (2019.09).iClone Lip Sync Animation Contest (2021.07). ![]() are calculated with 'real world' properties. It's always a good idea to scale everything to 'real world' dimensions as particles and rigid/soft body and cloth etc. Alembic and OBJ files need to be scaled to 0.02 on import and FBX files need to be scaled by 2. Steve, it sounds as if you need to scale the geo on import. this, of course, opens up many opportunities - particles, further editing to the scene geometry, modeling, texture editing and so on. ![]() so, creating the character animations in a minimal set and working with the "house lights" on, means I'm only concentrating on the characters movements and interactions - when I'm happy with the performance I commit the performance to either an FBX or Alembic file and create their "world" and lighting etc. I'm a big believer in concentrating on the task at hand. my goal is to create characters and animate them in iClone, and everything else will be done in Blender. Finally got a *better grading (using PC this time). Now the 'comparisons' are more to do with the render engines themselves. Edit: Since it's possible to 'Grade' any render once complete - the following set 'reign' in the differences as far as exposure range, gamma & saturation. When not scrutinizing 'frames' - and just watching it play through - there's not 'quantum leaps' separating them overall - which is a feather in iClone's cap. I thought iClone's rendering of the torches was the best -I'm amazed you got a look like that. The render time really counts cycles out. Of course I'm a tad biased when it comes to B/G soft focus which (I think), is nicer in cycles. During the video playback, towards the end, eevvee flashed an unnatural eye reflection, which cycles handled better. Personally, I like the facial complexion of eevee (noticable if you zoom in). eevee definately contains more 'detail' overall. Actually all 3 have suffered a loss on the journey I feel (could be my photo app - don't know). I think the last frame is rather 'telling' - youtube compression aside. It's a fair test in the sense that it's frame for frame an identical camera move and framing. it's the best showreel for Blender's capabilities and they used version 2.78 - so all the improvements coming to 2.8 were not even available to them! Exciting times! but modeling, animation, lighting, compositing and rendering were all Blender!) - I highly recommend giving "Next Gen" a viewing. so far, I think it's fantastic and firmly believe 2.8 is a game changer for the 3D animation world - if you haven't seen it already, the CG film "Next Gen" on NetFlix was made entirely in Blender (yes, they used Houdini for volumetric explosions and Substance Painter for texturing and so on. Which gives me plenty of time to really get to know it. but, as Blender 2.8 isn't a finished release (honestly new features and improvements are happening weekly!) I'm confident they will be sorted early next year. I also used a third party denoiser and upscaled it to HD. the cycles render at 150 samples (and 1440x810 resolution) took 00:57 sec per frame - so, 3+ hours in all. I'm just getting serious about Blender 2.8 (which is still in Alpha testing) and I'm looking for the "good and bad". This isn't a shootout as I wasn't scientific about recreating the lighting etc. A quick test to compare the 'look' and 'feel' of the iClone render against Blender's "eevee" and "cycles".
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